Dakare
Deus Ex Machina
So I've been talking to Webmasterbob, and we both agree that one of the best parts of any Zelda game is the sidequests.
There are two main examples of sidequests that I always refer to, one being the best use of them, and one being the worst implementation of them (in my opinion).
Best: Majora's Mask. The Bomber's Notebook in particular. This took the various people in the world, fleshed them out, made connections, etc. It made you feel like you were in a real world, where people had real problems. Not to mention that this was essentially the bulk of the game, so you could play the game for hours without actually advancing the storyline. This was also the case in Windwaker, but I still think Majora's Mask executed it better.
Worst: Twilight Princess. As some of you may know, I did not like TP a whole lot, but the sidequest was my main issue. All of the sidequests were basically collection quests. Heart pieces (which are a staple of Zelda, so whatever), Poes, Bugs. Three things to collect. Really? Boring. There is no fleshing out of characters, there is no making the world feel like it's connected, or full of real people. The world itself is pretty empty, to be honest, but that's another rant. Sure, there was the bridge/store quest, but even that was pretty short, and involved a lot of collecting (rupees this time). With a world that big, they could have done a lot more as far as sidequests go.
So what are your opinions? Sidequest good or bad? Do you do them, or ignore them? What are your favorite examples of sidequests?
There are two main examples of sidequests that I always refer to, one being the best use of them, and one being the worst implementation of them (in my opinion).
Best: Majora's Mask. The Bomber's Notebook in particular. This took the various people in the world, fleshed them out, made connections, etc. It made you feel like you were in a real world, where people had real problems. Not to mention that this was essentially the bulk of the game, so you could play the game for hours without actually advancing the storyline. This was also the case in Windwaker, but I still think Majora's Mask executed it better.
Worst: Twilight Princess. As some of you may know, I did not like TP a whole lot, but the sidequest was my main issue. All of the sidequests were basically collection quests. Heart pieces (which are a staple of Zelda, so whatever), Poes, Bugs. Three things to collect. Really? Boring. There is no fleshing out of characters, there is no making the world feel like it's connected, or full of real people. The world itself is pretty empty, to be honest, but that's another rant. Sure, there was the bridge/store quest, but even that was pretty short, and involved a lot of collecting (rupees this time). With a world that big, they could have done a lot more as far as sidequests go.
So what are your opinions? Sidequest good or bad? Do you do them, or ignore them? What are your favorite examples of sidequests?