UltimaLink007
Hope Never Dies
Super Smash Bros. Brawl
By: UltimaLink007
Super Smash Bros. Brawl returns gamers to a universe where trophies do battle with one another, forever locked in combat. As the player in previous installments, you chose your fighter, and fought to defeat your opponents. This game is no different, but we see something different than both of the two games preceding it, AN ACTUAL STORY! Though it really isn’t much, it does add something to the game. Anyway, I present Super Smash Bros. Brawl.
Story – 4/10: Wow, a story in a Smash Bros. Game? HA, that would never work… That was the thought… until now. The story, titled “The Subspace Emissary” which replaces the Adventure mode from Super Smash Bros. Melee, is what Nintendo has bestowed upon eager players as a story for this game. It starts on a gorgeous sunny day, with vast blue skies, in a massive stadium, where trophy fights are taking place. It shows Peach and Zelda smiling and laughing as the two combatants are thrown into the stadium, and animate themselves. These two, are known as Kirby and Mario. Kirby and Mario have a great fight, and eventually, one defeats the other (dependant upon who you choose). The loser is brought back by the winner, and they shake hands, and drink in the applause from the crowd. When suddenly, the sky darkens, and a great airship appears above the stadium, showering the field with beads of what seems to be pure darkness. From the shadows, enemies called Primids form and attack. Zelda and Peach join the two on the field to fight. After victory is assumed, Mario is hit and sent flying into the distance. Kirby turns to find the princesses captured. And so begins the campaign of the Subspace army… The story is fascinating, but can be exceedingly difficult to know what is going on, especially without the use of character lines. I thought at the end that I had interpreted it well, only to go onto the game’s website and look at the post explaining the story, and discover that on a good number of points, I was wrong. If you want to spoil the story, or didn’t understand something after you completed it, go here:http://www.smashbros.com/en_us/gamemode/modea/modea17.html . Because overall it is quite a hassle in the end to even know what really was happening, and confusing beyond belief, the story receives 4 out of 10.
Sound – 10/10: The music has always been brilliant in the Super Smash Brothers series, and Brawl certainly does not disappoint in that regard, by bringing music in from the reaches of the games of every character’s origins. This contains wide varieties of music for each section as well. The “sections” of music included are: Super Smash Brothers, Super Smash Brothers Brawl, Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi’s Island, Kirby/Dreamland, Star Fox, Pokemon, F-Zero, Fire Emblem, Mother 3, Pikmin, WarioWare, Microgames, Animal Crossing, Kid Icarus, Nintendo (various), Metal Gear, and Sonic the Hedgehog. Not only does this game have what people consider to be “standard game music” (one or two catchy tunes repeated, beeps, etc.), it also has a plethora of stunning vocal pieces, which include the operatic game theme as well as the Fire Emblem theme song, or the faster, more rock-like Live and Learn, along with others. The vocals are astoundingly well-done, and the orchestra that plays may of the songs does an absolutely brilliant job with the music as well. The total soundtrack counts 312 (I believe) songs total as well, so there’s bound to be at least one piece of music that someone can find that they enjoy in this game. What do you like the most? The nostalgic tune of the Famicom (NES) Medley or Tetris? Or do you prefer something with a speedier pace like Metaknight’s Revenge or Tal Tal Heights? Or would you prefer a slow calming melody like Ai no Uta or Route 209? Because of the phenomenal quality, and a huge abundance of songs to pick from, sound receives 10 out of 10.
Gameplay – 7/10: Gameplay, the staple of any game, the biggest part in determining whether a game is amazing, or just another disc that should be thrown into the deepest recesses of a box and never seen again. Super Smash Brothers has always been much different from a standard fighting game, ever since it’s inception in 1999. Instead of the normal 2 fighters with basic Punch, Kick, and Block commands, Super Smash Bros. Is a fight with two to four players, who fight each other on various battlefields, taken from the games, as well as stages with original themes to the SSB series. The character can walk, run, jump, duck, and use both normal and special attacks. Instead of Health Bars, there is a damage percentage, which rises as you get hit more and more. When it is high enough, you can be launched off the stage to the left, right, up, or sometimes, down. There is also the ability to recover, making it tougher to finish someone quickly. Unique to Super Smash Bros. Brawl, is the option of using four different control methods: The Wiimote, the Wiimote/Nunchuck, the Classic Controller, and the GameCube controller. For someone used to playing Melee, the GameCube controller is the best option usually, because the other control styles are quite awkward, especially if you’re used to something. Onto the various game modes and options and such!
-----The first section is VS Mode (a.k.a. Group), the main course for every SSB game. A basic Brawl is where you may have up to four players, Computer or Human duke it out with the rules of your choice. Under rules, you can set what items appear, how often they appear, the type of match (Time, Stock, and Coin), and the handicap. Under extra rules, the player may set timed stock matches, and what stages appear when Random is selected. Also, there is Special Brawl, where there are a ton of customizable match options like making all characters clear with light gravity and high speed. The options certainly seem endless… There is a Rotation mode, where up to six people are rotated in and out of the matches so everyone plays equally. The Tournament mode from Melee is back, where you and your friends may participate in a tournament of humans and computers with the tourney size of your choosing. The biggest drawback to Brawl’s Tourney mode is the new limit of 32 participants. Also, as with Melee, you may create nicknames to use when you fight. But a new feature in Brawl is to completely customize the button configurations for your control styles to exactly what you feel the most comfortable using.